0x1BA25, eight-byte entries. Code that deals with this data/WRAM is right above the table. AA is one byte, and stored in 7F9568+unknown. BB is one byte, and stored in 7F9598+unknown. CC is one byte, and stored in 7F95C8+unknown. DD is one byte, and stored in 7F95F8+unknown. FF is two bytes. Stored in 7F9628+unknown and 7F9658+unknown. GG is two bytes. Stored in 7E9688+unknown. EE is one byte, and stored in 7F96B8+unknown. AA BB CC DD EE FF FF GG GG -------------------------- 00 10 03 12 C8 01 00 30 0B 18 08 05 13 64 01 00 56 0B 10 1C 05 13 64 01 00 7C 0B 04 04 05 13 64 01 00 A2 0B 04 18 04 14 64 01 00 30 0B 00 04 05 13 32 01 00 56 0B 10 1C 03 12 5A 01 00 7C 0B 1C 10 03 12 5A 01 00 A2 0B 18 04 03 12 6E 01 00 30 0B 10 04 04 14 7D 01 00 56 0B 18 18 04 14 7D 01 00 7C 0B 10 10 05 13 5A 01 00 A2 0B 04 04 03 12 50 01 00 30 0B 08 10 06 15 50 8D 00 56 0B 18 08 03 12 50 01 00 7C 0B 04 18 03 12 50 01 00 A2 0B 04 04 04 14 32 01 00 30 0B 00 18 05 13 3C 01 00 56 0B 18 18 03 12 32 01 00 7C 0B 08 0C 03 12 32 01 00 A2 0B 18 10 0A 15 1E 64 00 30 0B 10 0C 09 15 1E 64 00 56 0B 10 18 07 12 3C 01 00 7C 0B 04 08 08 14 3C 01 00 A2 0B AA = X position BB = Y position CC = Lair image DD = Enemy type 12 = Blue Dragon 13 = Napper Bat 14 = Red Demon 15 = Skull Head EE = Number of enemies FF = Delay between defeat and respawn GG = WRAM address for current monster statistics .