01 00 = 02 00 = Default secondary message flag. Resets on map reload. 03 00 = 04 00 = 05 00 = 06 00 = 07 00 = 08 00 = 09 00 = 0A 00 = 0B 00 = When set, enemies will not appear. 0C 00 = 0D 00 = Returns the Happy Happy Village colors to normal, and removes Paula (TPT# 0x1B5) from the cabin. 0E 00 = (men in Threed Circus Tent?)(Cave Boy in Winters Lab?) 0F 00 = Paula by Monotoly's side in Fourside 10 00 = 11 00 = 12 00 = Buzz Buzz is part of your party. 13 00 = Renders King 0x10 (Sleeping by the couch) invisible. 14 00 = 15 00 = 16 00 = Female monkey, takes Bubble Monkey from Jeff when ON 17 00 = Tony sleeping in bed when OFF 18 00 = 19 00 = Flying Man ready to join when OFF 1A 00 = Flying Man ready to join when OFF 1B 00 = Flying Man ready to join when OFF 1C 00 = Flying Man ready to join when OFF 1D 00 = Flying Man ready to join when OFF 1E 00 = Causes Ness' dad to call at the beginning of the game, after Pokey joins you. 1F 00 = Lier inside his house, above passage 20 00 = Lier at bottom of his cave 21 00 = 22 00 = Picky at his house (post-Starman Jr.) when ON 23 00 = (Pokey in his room in Onett when ON) 24 00 = Activates policeman (TPT# 0x7E) at the base of the Giant Step hill. 25 00 = Aloysis Minch at home when on 26 00 = 27 00 = (police man in Onett Police Station when on) 28 00 = Render the Shark guarding Frank's door invisible. 29 00 = Ticket status in Twoson's theatre (man guarding entrance flag) 2A 00 = Apple Kid waiting to give Octo Eraser in Burglin Park 2B 00 = Runaway 5 Fan inside the backstage area 2C 00 = 2D 00 = Pokey, Crows, and Insane Cultists outside of the shack flag 2E 00 = Zombie Chick outside Hotel when ON 2F 00 = (Broken Sky Runner flag in Threed Graveyard when on) 30 00 = Fixed Skyrunner in threed Graveyard flag 31 00 = The Boogey Tent is set up in the south end of Threed. 32 00 = Brick Road is at Winters when ON 33 00 = People freed from tubes in Starman Base when ON (Starman DX defeat flag?) 34 00 = 35 00 = 36 00 = Montague at beginning of mining cave when ON 37 00 = 38 00 = Shown ticket at Topolla flag (man guarding entrance) 39 00 = (Arms Dealer in Fourside Dept. Store) 3A 00 = Mr. Spoon given the Signed Banana flag 3B 00 = (Elektra outside in Fourside) 3C 00 = Activates Everdred (TPT# 0x3B8) and the crowd of onlookers (TPT# 0x3B9 - 0x3BE) in Fourside 3D 00 = 3E 00 = Dungeon Man, in desert, but not spoken to 3F 00 = Man guarding Mani Mani passage in Moonside (need Invis-o-man to pass) 40 00 = Secondary text for defeating Frank is activated, and the policeman in Mayor Pirkle's office will let you pass. 41 00 = 42 00 = 43 00 = Unassuming Local Guy guarding Banana/egg stand present when OFF 44 00 = Carpainter defeated (text changed, banana/egg stand deactivated) 45 00 = 46 00 = (People captured in Starmen Base when OFF) 47 00 = Belch defeated flag 48 00 = 49 00 = Secondary text for defeating Giygas, and background music "Because I Love You" is set for all areas. 4A 00 = Activates Phase Distorter in Saturn Valley as well as another Saturn Salesman. (and person in Winters tent?) 4B 00 = Broken Phase Distorter in Cave of Past (present) 4C 00 = 4D 00 = 4E 00 = (travelling entertainers?) 4F 00 = Marks that you've retrieved the Meteorite piece from Onett. 50 00 = 51 00 = 52 00 = 53 00 = 54 00 = 55 00 = 56 00 = 57 00 = 58 00 = 59 00 = 5A 00 = 5B 00 = 5C 00 = 5D 00 = 5E 00 = Ternary text for Pokey before leaving the house ("I'll follow at a safe distance."). 5F 00 = 60 00 = Secondary text for Pokey before leaving the house ("Before we go, why don't you say "goodbye" to your mom."). 61 00 = 62 00 = 63 00 = Onett House for Sale man flag 64 00 = 65 00 = 66 00 = 67 00 = (Onett bathroom man?) 68 00 = Sets the Onett music as normal daytime, and Pokey doesn't block the path anymore. 69 00 = Secondary text for defeating Captain Strong is activated. 6A 00 = 6B 00 = 6C 00 = 6D 00 = 6E 00 = 6F 00 = 70 00 = 71 00 = 72 00 = 73 00 = 74 00 = 75 00 = 76 00 = (Paula's dad outside their house?) 77 00 = Runaway 5 Bus behind Twoson theatre & band in the Twoson Theatre 78 00 = 79 00 = 7A 00 = 7B 00 = 7C 00 = 7D 00 = Zombie Paper used flag (zombies on ground), people outside tent 7E 00 = 7F 00 = 80 00 = Jeff sleeping in bed when OFF 81 00 = 82 00 = 83 00 = 84 00 = (Frank?) 85 00 = 86 00 = 87 00 = 88 00 = Traffic Jam in Dusty Dunes Desert 89 00 = 8A 00 = 8B 00 = Lady guarding path in Jackie's 8C 00 = 8D 00 = 8E 00 = 8F 00 = (Pokey still in Fourside flag) 90 00 = 91 00 = 92 00 = (Runaway Five are free from Topolla Theatre (Fourside), people outside Dept. Store) 93 00 = Venus is in Topolla when ON, R5 when OFF 94 00 = 95 00 = 96 00 = 97 00 = Ness and Co. are informed that they need to get a Submarine to cross the river to Deep Darkness. 98 00 = 99 00 = Rock in Tenda Cave lifted when OFF 9A 00 = 9B 00 = 9C 00 = 9D 00 = 9E 00 = 9F 00 = A0 00 = A1 00 = A2 00 = A3 00 = A4 00 = A5 00 = Invisible Man in Moonside unspoken to A6 00 = A7 00 = A8 00 = A9 00 = AA 00 = AB 00 = AC 00 = AD 00 = AE 00 = People gathered around Dusty Dunes excavation when ON AF 00 = B0 00 = B1 00 = B2 00 = B3 00 = B4 00 = B5 00 = B6 00 = B7 00 = B8 00 = B9 00 = BA 00 = BB 00 = BC 00 = BD 00 = ** XX ** SANCTUARY BOSS DEFEAT FLAGS ** XX ** --> If one of these is set, the Shining Spot sprite entry is removed. There may also be related text changes. BE 00 = Titanic Ant (TPT# 0xD1) has been defeated. BF 00 = Mondo Mole (TPT# 0x1C3) has been defeated. C0 00 = Trillionage Sprout (TPT# 0x2C1) has been defeated. C1 00 = Shrooom! (TPT# 0x2A4) has been defeated. C2 00 = Plague Rat of Doom (TPT# 0x3E3) has been defeated. C3 00 = Thunder and Storm (TPT# 0x45E) have been defeated. C4 00 = Electro Specter (TPT# 0x4DE) has been defeated. C5 00 = Carbon & Diamond Dogs (TPT# 0x4FC) have been defeated. ** XX ** END OF SANCTUARY BOSS DEFEAT FLAGS ** XX ** C6 00 = C7 00 = The player knows phone number 1. (Dad) C8 00 = The player knows phone number 2. (Mom) C9 00 = The player knows phone number 3. (Escargo Express) CA 00 = The player knows phone number 4. (Mach Pizza) CB 00 = The player knows phone number 5. (Stoic Club) CC 00 = Flying Man Grave visibility flag CD 00 = Flying Man Grave visibility flag CE 00 = Flying Man Grave visibility flag CF 00 = Flying Man Grave visibility flag D0 00 = Flying Man Grave visibility flag D1 00 = The door to the Happy Happyist's Headquarters is locked (and a message stating that is displayed). D2 00 = (policemen at Twoson's access and Mani Mani at Lier's cave) D3 00 = Been through Twoson-Threed Tunnel? (man at entrance) D4 00 = D5 00 = Man selling stuff outside Threed-S.Valley cave activated when OFF D6 00 = (woman and child in house?) D7 00 = D8 00 = D9 00 = DA 00 = (Scaraba Scat Man?)(yellow sub flag?) DB 00 = DC 00 = Activate people in Saturn Valley (Apple Kid, Dr. Andonuts, etc.) DD 00 = DE 00 = DF 00 = E0 00 = E1 00 = E2 00 = E3 00 = E4 00 = E5 00 = E6 00 = E7 00 = E8 00 = E9 00 = EA 00 = EB 00 = EC 00 = ED 00 = EE 00 = EF 00 = F0 00 = F1 00 = F2 00 = F3 00 = F4 00 = F5 00 = F6 00 = F7 00 = F8 00 = F9 00 = FA 00 = FB 00 = FC 00 = FD 00 = FE 00 = FF 00 = 00 01 = 01 01 = 02 01 = 03 01 = 04 01 = 05 01 = 06 01 = 07 01 = 08 01 = 09 01 = 0A 01 = 0B 01 = 0C 01 = 0D 01 = 0E 01 = 0F 01 = 10 01 = Montague dude ready to give you Diamond flag 11 01 = 12 01 = Dungeon Man stuck in palm trees 13 01 = 14 01 = Master Barf flag 15 01 = Guardian Mole present when Off 16 01 = Guardian Mole present when Off 17 01 = Guardian Mole present when Off 18 01 = Guardian Mole present when Off 19 01 = Guardian Mole present when Off 1A 01 = 1B 01 = 1C 01 = Pencil Statue in Peaceful Rest Valley flag 1D 01 = 1E 01 = 1F 01 = 20 01 = Changes the Deep Darkness color pallet to lit up when the Hawk Eye is used. 21 01 = First cop is waiting to battle Ness in Police Station room 22 01 = Second cop is waiting to battle Ness in Police Station room 23 01 = Third cop is waiting to battle Ness in Police Station room 24 01 = Fourth cop is waiting to battle Ness in Police Station room 25 01 = Fifth cop is waiting to battle Ness in Police Station room 26 01 = 27 01 = Activates Pokey knocking on the door in Ness' house. 28 01 = Zombie Chick inside hotel, by desk flag 29 01 = 2A 01 = Zombie Chick ambush in hotel flag 2B 01 = Eraser Statue in Stonehenge Base flag 2C 01 = 2D 01 = Activates Picky (TPT# 0x7C) sleeping on the hilltop. 2E 01 = 2F 01 = Buzz Buzz dying on Minch's floor when ON 30 01 = 31 01 = 32 01 = Lier in his tunnel (pt. 1) when on 33 01 = Lier in his tunnel (pt. 2) when on 34 01 = Lier in front of Mani Mani when on 35 01 = Paid Twoson Runaway 5 debt/ Runaway 5 Bus waiting to go to Threed (fan activated when ON) 36 01 = Pokey waiting for Ness on his couch 37 01 = Rope in Winter cave (up when OFF) 38 01 = 39 01 = Dept. Store Spook flag (people there when OFF, Spook there when ON, etc) 3A 01 = 3B 01 = 3C 01 = 3D 01 = (Runaway 5 bus outside Monotoly bldg.) 3E 01 = Clumsy Robot defeated flag (Runaway 5 in room with Clumsy Robot) 3F 01 = 40 01 = 41 01 = 42 01 = 43 01 = 44 01 = 45 01 = 46 01 = 47 01 = 48 01 = Andonuts in Cave of Past (present), unspoken to 49 01 = 4A 01 = (saturn in Cave of Past (present)) 4B 01 = Andonuts (reluctant to robotize Ness and co.) in Cave of Past (present) 4C 01 = Phase Distorter (left) in Cave of Past (present) 4D 01 = Cranes at Dusty Dunes excavation site when OFF 4E 01 = Bubble Monkey in Winters Store flag 4F 01 = Tony fence boost when ON 50 01 = 51 01 = 52 01 = 53 01 = 54 01 = 55 01 = 56 01 = Pyramid Doors 57 01 = 58 01 = Tessie when ON 59 01 = 5A 01 = Man guarding Heiroglyphs when OFF 5B 01 = Pharoah case in pyramid flag (moves when you hit the tile) 5C 01 = Hawk Eye is waiting to be picked up when OFF 5D 01 = Party at Sanctuary as awakened from Magicant when ON 5E 01 = 5F 01 = Insane Cultist present to fight in giant room when OFF 60 01 = Insane Cultist present to fight in giant room when OFF 61 01 = Insane Cultist present to fight in giant room when OFF 62 01 = Insane Cultist present to fight in giant room when OFF 63 01 = Insane Cultist present to fight in giant room when OFF 64 01 = Insane Cultist present to fight in giant room when OFF 65 01 = Sentry Robot present when OFF 66 01 = Sentry Robot present when OFF 67 01 = Sentry Robot present when OFF 68 01 = Sentry Robot present when OFF 69 01 = Sentry Robot present when OFF 6A 01 = Clumsy Robot preset when OFF 6B 01 = Render a Shark near the front door of the Arcade (outside) invisible 6C 01 = Render a Shark near the front door of the Arcade (outside) invisible 6D 01 = Render the Shark near the front door of the Arcade (inside) invisible 6E 01 = Slimy Pile at start of Belch's Base when OFF (and man in Threed?) 6F 01 = Slimy Pile at end of Belch's Base when OFF 70 01 = Slimy Pile in Belch's Base when OFF 71 01 = 72 01 = 73 01 = 74 01 = Prayer in-action flag (sets sprites for use for praying during Giygas battle) (young King, too?) 75 01 = 76 01 = Man guarding way to backstage at Topolla flag 77 01 = (people in Onett?) 78 01 = 79 01 = 7A 01 = 7B 01 = (Andonuts in his lab) 7C 01 = 7D 01 = 7E 01 = (saturn in cave of past (present)) 7F 01 = (hotel clerk flag -- newspaper, perhaps?) 81 01 = Contact Lens in Dusty Dunes when OFF 82 01 = 83 01 = Enemy present in Jackie's Cafe (Moonside) when OFF 84 01 = Enemy present in Museum (Moonside) when OFF 85 01 = Abstract Art in Hospital (Moonside) when OFF 86 01 = 87 01 = 88 01 = Guardian Heiroglyph when OFF 89 01 = Guardian Heiroglyph when OFF 8A 01 = Guardian Heiroglyph when OFF (pharoah case room) 8B 01 = Guardian Heiroglyph when OFF (pharoah case room) 8C 01 = Guardian Heiroglyph when OFF 8D 01 = Guardian Heiroglyph when OFF 8E 01 = Guardian Heiroglyph when OFF 8F 01 = Guardian Heiroglyph when OFF 90 01 = Guardian Heiroglyph when OFF 91 01 = Guardian Heiroglyph when OFF 92 01 = Guardian Heiroglyph when OFF 93 01 = Guardian Heiroglyph when OFF 94 01 = Guardian Heiroglyph when OFF 95 01 = Guardian Heiroglyph when OFF 96 01 = Guardian Heiroglyph when OFF 97 01 = Lethal Asp Heiroglyph when OFF 98 01 = Lethal Asp Heiroglyph when OFF 99 01 = Lethal Asp Heiroglyph when OFF 9A 01 = Lethal Asp Heiroglyph when OFF 9B 01 = Lethal Asp Heiroglyph when OFF 9C 01 = Lethal Asp Heiroglyph when OFF 9D 01 = Lethal Asp Heiroglyph when OFF 9E 01 = Lethal Asp Heiroglyph when OFF 9F 01 = Lethal Asp Heiroglyph when OFF A0 01 = Duck in Brick Road maze when OFF A1 01 = Duck in Brick Road maze when OFF A2 01 = Protoplasm in Brick Road maze when OFF A3 01 = Protoplasm in Brick Road maze when OFF A4 01 = Rat in Brick Road maze when OFF A5 01 = Rat in Brick Road maze when OFF A6 01 = Ness is in bed (Onett Flyover text flag) (when ON, daytime Onett) A7 01 = A8 01 = A9 01 = AA 01 = AB 01 = AC 01 = AD 01 = AE 01 = AF 01 = B0 01 = B1 01 = (man in Threed Hotel...visibility for Zombie Chick?) B2 01 = Starman DX in base when OFF B3 01 = Petrified Royal Guard in Pyramid when OFF B4 01 = Kraken in Sea of Eden when OFF B5 01 = Kraken in Sea of Eden when OFF B6 01 = Kraken in Sea of Eden when OFF B7 01 = Magic Truffle flag B8 01 = Magic Truffle flag B9 01 = Magic Truffle flag BA 01 = Magic Truffle flag BB 01 = Magic Truffle flag BC 01 = BD 01 = (man in South Scaraba; Yellow Sub flag?) BE 01 = BF 01 = C0 01 = C1 01 = Chief Strong waiting to take you to back room when ON C2 01 = (Chief Strong at desk) ** XX ** MONKEY CAVE MONKEY FLAGS ** XX ** --> When set, the monkeys have been given the item listed next to them. They are listed with the path you take to get to them (for example, if you were to go through the left door, then the right, then the left, it would be listed as "LRL".) C3 01 = First room, on right - Skip sandwich C4 01 = First room, on left - Picnic lunch C5 01 = L, on Right - Wet towel C6 01 = L, on Left - Pizza C7 01 = R, on Right - Protein drink C8 01 = R, on Left - Pizza C9 01 = LR, on Right - Hamburger CA 01 = LR, on Left - Hamburger CB 01 = RL, on Right - King banana CC 01 = RL, on Left - Hamburger CD 01 = RR, on Right - Fresh egg CE 01 = RR, on Left - Ruler ** XX ** END OF MONKEY CAVE MONKEY FLAGS ** XX ** CF 01 = D0 01 = D1 01 = Picky's at the meteorite when ON D2 01 = D3 01 = D4 01 = Locks the door to the Minch residence. No message is displayed. D5 01 = Activates Mom 0x0E (Pokey is knocking on the door) and deactivates Mom 0x0F (All other situations) D6 01 = Secondary text for Tracy ("Do you think Mom will let me stay up late tonight?"). D7 01 = Secondary text for Mom ("Be careful! Come home as soon as you can."). D8 01 = Secondary text after talking to Pokey on the hilltop. D9 01 = Activates Tracy (TPT# 0x19) in 2F hallway, and background music "Annoying Knock" is set throughout Ness' house. DA 01 = Activates Mom (TPT# 0x94) outside Ness' house. DB 01 = DC 01 = Activates roadblocks (TPT# 0xBB-BC) on the top of the hill. DD 01 = Activates Ness' head (TPT# 0x1A), sleeping, and ZZ sprites DE 01 = DF 01 = E0 01 = E1 01 = E2 01 = E3 01 = E4 01 = E5 01 = E6 01 = E7 01 = E8 01 = E9 01 = EA 01 = EB 01 = EC 01 = ED 01 = EE 01 = EF 01 = F0 01 = F1 01 = F2 01 = F3 01 = F4 01 = F5 01 = F6 01 = F7 01 = F8 01 = F9 01 = FA 01 = FB 01 = FC 01 = FD 01 = FE 01 = FF 01 = 00 02 = Exit Mouse availability flag 01 02 = 02 02 = 03 02 = 04 02 = Pencil Statue in Monkey Caves 05 02 = Changes the BG pallets of Ness' house to "lights-on" status. 06 02 = 07 02 = 08 02 = 09 02 = 0A 02 = 0B 02 = Deactivates Onett Townspeople. 0C 02 = 0D 02 = 0E 02 = 0F 02 = 10 02 = 11 02 = 12 02 = Deactivates Tracy (TPT# 0x1E) in her bedroom. 13 02 = Activates Tracy (TPT# 0x14) in the living room. 14 02 = Sets background music "Meteor Fall" for Ness' room. 15 02 = Sound effect "Meteor Crash" will not be played when the party enters Ness' room. 16 02 = 17 02 = 18 02 = 19 02 = 1A 02 = 1B 02 = 1C 02 = 1D 02 = Door locked in Threed Graveyard (Ness and Paula stuck) 1E 02 = 1F 02 = 20 02 = 21 02 = 22 02 = 23 02 = 24 02 = 25 02 = (Lucky and Gorgeous behind Twoson's theatre) 26 02 = 27 02 = 28 02 = 29 02 = 2A 02 = 2B 02 = 2C 02 = 2D 02 = 2E 02 = 2F 02 = 30 02 = 31 02 = 32 02 = 33 02 = 34 02 = 35 02 = 36 02 = 37 02 = 38 02 = 39 02 = 3A 02 = 3B 02 = 3C 02 = 3D 02 = 3E 02 = 3F 02 = 40 02 = 41 02 = 42 02 = 43 02 = 44 02 = Insane Cultist movement flag 45 02 = 46 02 = 47 02 = 48 02 = 49 02 = 4A 02 = 4B 02 = 4C 02 = 4D 02 = 4E 02 = (people in Threed?; Saturns in cave?) 4F 02 = (monkey outside of Jackie's?) 50 02 = (mistaken teleport outside Jackie's?) 51 02 = 52 02 = (man outside Topolla?) 53 02 = Starstorm Master waiting for Poo at base of Mu Training area 54 02 = 55 02 = 56 02 = 57 02 = 58 02 = 59 02 = 5A 02 = 5B 02 = Slimy Pile at end of Threed-Sat.Valley cave when OFF 5C 02 = 5D 02 = 5E 02 = 5F 02 = 60 02 = 61 02 = Pencil Statue in Winters 62 02 = 63 02 = (man outside Paula's house?) 64 02 = Everdred ready to battle from roof when OFF 65 02 = Monkey by Tellah Rama's side flag 66 02 = Monkey in Dusty Dunes (telling you to go down to Tellah Rama?) when on 67 02 = Monkey in Dusty Dunes ready to teach teleport when ON 68 02 = 69 02 = Magic Cake woman flag (in club when OFF, at beach when ON) 6A 02 = 6B 02 = 6C 02 = Apple Kid Mouse in Winters Lab (during Starman DX abduction) 6D 02 = (Bubble Monkey and wife in Winters Lab) 6E 02 = 6F 02 = (man in Threed?) 70 02 = Everdred in his house when ON (beaten Everdred flag?) 71 02 = 72 02 = (man in Threed, by tent?) 73 02 = 74 02 = 75 02 = 76 02 = Bubble Monkey at Loch Tess (Ness and co) when ON 77 02 = (Monotoli in front of Mani Mani in Moonside) 78 02 = (Onett saxaphone player?) 79 02 = 7A 02 = Begins random telepathic dream messages from Paula. 7B 02 = 7C 02 = 7D 02 = Poo on his throne in Dalaam (post-Giygas?) 7E 02 = Paula in her room when ON (left Paula at her house after Giygas?) 7F 02 = (Everdred in Magicant when off) 81 02 = 82 02 = 83 02 = 84 02 = 85 02 = 86 02 = 87 02 = 88 02 = 89 02 = 8A 02 = 8B 02 = (Montague at Saturn Valley when ON, gate closed in Lost Underworld when OFF) 8C 02 = Carrot Key use flag (rabbits at Dalaam) 8D 02 = 8E 02 = 8F 02 = 90 02 = 91 02 = 92 02 = 93 02 = 94 02 = 95 02 = 96 02 = 97 02 = 98 02 = Monotoly activating the secret passage flag 99 02 = 9A 02 = 9B 02 = 9C 02 = 9D 02 = Renders the trash can (/w Fly Honey) inside the Boogey Tent as visible 9E 02 = 9F 02 = A0 02 = Helicopter is waiting on helipad when off A1 02 = A2 02 = A3 02 = A4 02 = A5 02 = A6 02 = A7 02 = A8 02 = A9 02 = AA 02 = AB 02 = AC 02 = AD 02 = AE 02 = AF 02 = B0 02 = B1 02 = B2 02 = B3 02 = B4 02 = B5 02 = B6 02 = B7 02 = B8 02 = B9 02 = Render the attacking Shark (Arcade 2F) invisible BA 02 = BB 02 = BC 02 = BD 02 = BE 02 = BF 02 = C0 02 = C1 02 = C2 02 = C3 02 = C4 02 = C5 02 = C6 02 = C7 02 = C8 02 = C9 02 = CA 02 = CB 02 = CC 02 = CD 02 = CE 02 = CF 02 = D0 02 = D1 02 = D2 02 = D3 02 = D4 02 = D5 02 = D6 02 = D7 02 = D8 02 = D9 02 = DA 02 = DB 02 = DC 02 = DD 02 = DE 02 = DF 02 = E0 02 = Marks that you have found and taken Penetella Giovanni's Contact lens from the desert. E1 02 = E2 02 = E3 02 = E4 02 = (people in Threed?) E5 02 = (Monotoly in front of desk in his room when ON) E6 02 = (Lardna at home when on?) E7 02 = E8 02 = E9 02 = EA 02 = EB 02 = EC 02 = Sky Runner in Winters Lab ED 02 = Set Ness' sprite as pajamas. (Except when in Magicant or 198X.) EE 02 = Secondary text for Mom if you go outside without talking to her ("What was that noise? You don't seem scared at all. Be careful!"). EF 02 = Removes Chaos Theater from audience (for the Runaway Five concert.). Certain sprite problems arise on stage if this is not done. F0 02 = (general hint man flag?) F1 02 = F2 02 = F3 02 = F4 02 = F5 02 = F6 02 = F7 02 = F8 02 = F9 02 = FA 02 = Secondary hole in Dungeon Man open for use FB 02 = FC 02 = FD 02 = FE 02 = FF 02 = 01 03 = 02 03 = 03 03 = 04 03 = 05 03 = (men in Threed Circus Tent?) 06 03 = 07 03 = 08 03 = 09 03 = 0A 03 = 0B 03 = 0C 03 = 0D 03 = 0E 03 = 0F 03 = 10 03 = 11 03 = 12 03 = 13 03 = 14 03 = 15 03 = 16 03 = 17 03 = 18 03 = 19 03 = 1A 03 = 1B 03 = 1C 03 = 1D 03 = 1E 03 = 1F 03 = ** XX ** ITEM BOX CONTROL CODES ** XX ** ONETT & GIANT STEP: 20 03 - Onett hilltop (Bread roll) 21 03 - Garbage can next to Burger Shop (Hamburger) 22 03 - Box on route from Onett to Twoson (Hamburger) 23 03 - Trash can east of Hotel (Empty) 24 03 - Trash can next to Arcade, guarded by a Shark (Can of fruit juice) 25 03 - Box in Tracy's room (Cracked bat) 26 03 - Third box in the Giant Step caves, closest to the Titanic Ant (Hamburger) 27 03 - First box in the Giant Step caves, closest to the shack (Skip sandwich) 28 03 - Second box in the Giant Step caves (Cold remedy) TWOSON: 29 03 - Box on the side of the road connecting Twoson and Threed (Skip sandwich) 2A 03 - Box in Paula's room at the Preschool (Teddy bear) 2B 03 - Trash can in Apple Kid's house (Broken machine) HHV: 2C 03 - Box in the HH-HQ (Croissant?) 2D 03 - Another box in the HH-HQ (Skip sandwich?) PRV: 2E 03 - Box east of the busted bridge (Luck capsule) 2F 03 - Box north of the pencil statue (Hard hat) 30 03 - Box south of the busted bridge (Croissant) 31 03 - Box east of the pencil statue (Travel charm) 32 03 - Box southeast of the busted bridge (Bomb) 33 03 - Box south of the entrance to the cave that leads to HHV (Cup of Lifenoodles) LILLIPUT STEPS: 34 03 - Box by Mondo Mole (PSI caramel) 35 03 - Box south of entrance (Great charm) 36 03 - Box to the far east of the entrance (Croissant) THREED: 37 03 - Trash can in the Cemetery (Insecticide spray) 38 03 - Trash can outside the Hint Man's office (Teddy bear) 39 03 - Trash can outside the Drugstore/Mach Pizza branch (Empty) 3A 03 - Trash can east of the Bakery (Skip sandwich) 3B 03 - First coffin in the Underground Road (Skip sandwich DX) 3C 03 - Second coffin in the Underground Road (Silver bracelet) SNOW WOOD BOARDING SCHOOL: 3D 03 - Box in Snow Wood (Cookie) 3E 03 - Another box in Snow Wood (Cookie) 3F 03 - Another box in Snow Wood (Cookie) 40 03 - Another box in Snow Wood (Cookie) 41 03 - Another box in Snow Wood (Cookie) 42 03 - Another box in Snow Wood (Cookie) 43 03 - Another box in Snow Wood (Cookie) WINTERS: 44 03 - Box in Dr Andonuts lab (Broken pipe) 45 03 - A box in the Brick Road maze (Broken iron) 46 03 - A box in the Brick Road maze (Stun gun) 47 03 - A box in the Brick Road maze (Insecticide spray) 48 03 - A box in the Brick Road maze (Croissant) 49 03 - A box in the Brick Road maze (Bread roll) 4A 03 - Box east of the 4th Shining Spot (Cheap bracelet) 4B 03 - Box below the 4th Shining Spot (Bottle rocket) 4C 03 - First box in the Pond Cave (Hamburger) STONEHENGE BASE: The first part of the base has 5 segments, then the Starman Super area, then the flashing-lights room. 4D 03 - Box south of the end of the flashing-lights room (Broken trumpet) 4E 03 - Box in the fourth segment (Guts capsule) 4F 03 - Box east of the entrance to the Starman Super area (Broken harmonica) 50 03 - Box southeast of the entrance to the Starman Super area (PSI caramel) 51 03 - Box in the flashing-lights room (Pixie bracelet) 52 03 - Box near the end of the fifth segment (Cup of Lifenoodles) 53 03 - Box north of the end of the flashing-lights room (Speed capsule) 54 03 - Box in the third segment (Spicy jerky) BELCH BASE: 55 03 - Trash can in the second off-the-main-path room (Broken laser) 56 03 - Trash can in the first off-the-main-path room (Bomb) 57 03 - Trash can in the third off-the-main-path room (HP-sucker) 58 03 - Trash can in the third off-the-main-path room (Vital capsule) 59 03 - Trash can in the third off-the-main-path room (Calorie stick) 5A 03 - Trash can in the second off-the-main-path room (IQ capsule) MILKY WELL & SATURN VALLEY: 5B 03 - Box northwest of the 3rd Shining Spot (Coin of slumber) 5C 03 - Box south of Grapefruit Falls (Bomb) 5D 03 - Box north of the end of the Underground Road (Protein drink) 5E 03 - Box in the cave to Saturn Valley (Bottle rocket) 5F 03 - Box on top of the ladder in Saturn Valley (Rust promoter) 60 03 - Trash can in a cave in Saturn Valley (Sudden guts pill) 61 03 - Trash can in a cave in Saturn Valley (Protractor) 62 03 - Trash can in a cave in Saturn Valley (Broken spray can) MONKEY CAVES: 63 03 - Golden box in Monkey Caves after Hamburger Monkey (Flame pendant) 64 03 - Trash can in Monkey Caves after Hamburger Monkey (Broken tube) 65 03 - Golden box in Monkey Caves after Hamburger Monkey (Bag of Dragonite) 66 03 - Trash can in Monkey Caves after Fresh Egg Monkey (Neutralizer) 67 03 - Golden box (right) in Talah Rama's room (Cup of Lifenoodles) 68 03 - Golden box (left) in Talah Rama's room (Brain Food Lunch) 69 03 - Golden box in Monkey Caves after Picnic Lunch Monkey (Pizza) 6A 03 - Golden box in Monkey Caves after Skip Sandwich Monkey (Wet towel) 6B 03 - Golden box in Monkey Caves after Pizza Monkey (Pizza) 6C 03 - Golden box in Monkey Caves after Wet Towel Monkey (Hamburger) 6D 03 - Golden box in Monkey Caves after Wet Towel Monkey (Ruler) 6E 03 - Golden box in Monkey Caves after Pizza Monkey (Protein drink) 6F 03 - Golden box in Monkey Caves after Protein Drink Monkey (Hamburger) 70 03 - Golden box (left) in Monkey Caves after King Banana Monkey (Hamburger) 71 03 - Golden box (right) in Monkey Caves after King Banana Monkey (Picnic Lunch) DUSTY DUNES DESERT: 72 03 - Box northwest of the the Desert Casino (Big bottle rocket) 73 03 - Box in the northwestern corner of the Desert (Double burger) 74 03 - Box north of the contact lens (Double burger) 75 03 - Box northeast of the black sesame seed (Cup of Lifenoodles) 76 03 - Box at the oasis with the monkey (Skip sandwich DX) 77 03 - Box in the northeastern corner of the Desert (PSI caramel) 78 03 - Box north of the Desert sign west of the Casino ($1000) 79 03 - Box in the eastern part of the Desert (Sudden guts pill) DESERT GOLD MINE: 7A 03 - Box by the mole west of the Exit Mouse room (PSI caramel) 7B 03 - Left box by the mole southwest of the Exit Mouse room (Platinum band) 7C 03 - Box by the mole north of the mine entrance (IQ capsule) 7D 03 - Box by the mole north of the Exit Mouse room (Guts capsule) 7E 03 - Right box by the mole southwest of the Exit Mouse room (Luck capsule) 7F 03 - Box by the mole northwest of the Exit Mouse room (Coin of defense) 80 03 - Box in the side hall north of the Exit Mouse room (Secret herb) 81 03 - Box in the side hall northwest of the Exit Mouse room (Teddy bear) 82 03 - Box down the ladder southwest of the Exit Mouse room (Super bomb) 83 03 - Box east and a long way south of the Exit Mouse room (Big bottle rocket) 84 03 - Lower box in the Exit Mouse room (Croissant) 85 03 - Box west of the mole northwest of the Exit Mouse room (Calorie stick) 86 03 - Upper box in the Exit Mouse room (Picnic lunch) 87 03 - Box south of the Exit Mouse room (Bomb) FOURSIDE: 88 03 - Box in Magnet Hill (Carrot key) MONOTOLI BUILDING: 89 03 - Box in room with one long table (Sudden guts pill) 8A 03 - Box in room with two smaller tables (Vital capsule) MOONSIDE: 8B 03 - Box southwest of the Mani Mani (Night pendant) 8C 03 - Box east of the Mani Mani (Handbag strap) 8D 03 - Box next to the hospital (Double burger) 8E 03 - Box south of the Cafe (Protein drink) 8F 03 - Box west of the Monotoli Building Helipad (Secret herb) FOURSIDE SEWERS: 90 03 - Trash can in second sewer segment (Rust promoter DX) 91 03 - Trash can in room in third sewer segment (Broken bazooka) 92 03 - Trash can in eastern room in first sewer segment (Broken spray can) 93 03 - Trash can in room west of the first sewer segment (Croissant) 94 03 - Trash can in western room in first sewer segment (Broken iron) PYRAMID: The Gold Coffin Room is the room above the Hawk Eye with the gold coffin - the Switch Room has the floor tile that moves the aforementioned coffin. 95 03 - Coffin northwest of the Gold Coffin Room (Bag of Dragonite) 96 03 - Left coffin in room between Gold Coffin Room and Switch Room (Speed capsule) 97 03 - Coffin in room between the Gold Coffin Room and Entrance Room (Viper) 98 03 - Coffin in room east of the Hawk Eye Room (Diamond band) 99 03 - Right coffin in room between Gold Coffin Room and Switch Room (Cup of Lifenoodles) 9A 03 - Coffin in Switch Room (Rain pendant) DUNGEON MAN: 9B 03 - Box by "useful items after a long walk" sign (Cup of Lifenoodles) 9C 03 - Box on upper ledge east of entrance (Talisman ribbon) 9D 03 - Box on second floor by "dungeon exploring is tough but fun" sign (Sudden guts pill) 9E 03 - Box northwest of rope to third floor (PSI caramel) 9F 03 - Box by the "place an item at a dead end" sign on the first floor (Molokheiya soup) A0 03 - Box on ledge south of the "smells like flowers" sign on the second floor (Pizza) A1 03 - Box by the "work hard, you'll get good stuff" sign (Super plush bear) A2 03 - Box northeast of the "easy-to-get items are often disappointing" sign (Snake) A3 03 - Box by the "This board is probably unnecessary" sign on second floor ($10) A4 03 - Box by second floor Return Hole (IQ capsule) A5 03 - Box by third floor Good Night Bench (Wet towel) A6 03 - Box beside the "easy-to-get items are often disappointing" sign ($5) DALAAM: A7 03 - Top box in throne room (Brain food lunch) A8 03 - Right box in throne room (Cup of Lifenoodles) A9 03 - Left box in throne room (Brain stone) AA 03 - Box in house west of the "preet poot" guy (Bottle of water) AB 03 - Right box in Dalaam Restaurant (Bowl of rice gruel) AC 03 - Box in house next to the Dalaam Restaurant (Jar of delisauce) AD 03 - Left box in Dalaam Restaurant (Bottle of water) PINK CLOUD: AE 03 - Box by hole leading to Shining Spot (Rock candy) AF 03 - Box below the hole above the entrance (Sudden guts pill) B0 03 - Box below the hole near the Shining Spot (Bracer of kings) DEEP DARKNESS: B1 03 - Box in the southwest corner of Deep Darkness (Souvenir coin) B2 03 - Box southeast of the Tenda cave and northeast of the previous box (Rock candy) B3 03 - Box by the yellow bird (IQ capsule) B4 03 - Box by the crashed helicopter (Cup of Lifenoodles) B5 03 - Box at the edge of the dark area (Banana) B6 03 - Box east of the yellow bird (Beef jerky) LUMINE HALL: B7 03 - Box southwest of the Shining Spot (Rabbit's foot) B8 03 - Box next to a hole leading to the "Earth's belly button" rock (Cup of Lifenoodles) B9 03 - Box southwest of the "Thanks for talking to me" rock (Rock candy) BA 03 - Box due west of the entrance (Diadem of kings) BB 03 - Box due north of the entrance (Luck capsule) BC 03 - Box northeast of the "Earth's belly button" rock (Luxury jerky) BD 03 - Box southeast of the "Underground talking rock talks more than me" rock (IQ capsule) BE 03 - Box below and south of the ladder to the far right of the Shining Spot (Bottle of DXwater) BF 03 - Box next to the "Underground talking rock talks more than me" rock (Super bomb) TENDA VILLAGE: C0 03 - Trash can in the Weird Junk area (Death ray) LOST UNDERWORLD: C1 03 - Box south of Tenda Village II (Brain food lunch) C2 03 - Box in eastern end of the Underworld (Horn of life) C3 03 - Box in northeastern corner of the Underworld (Sea pendant) C4 03 - Box northeast of Tenda Village II (Guts capsule) C5 03 - Box southwest of Tenda Village II (Cloak of kings) FIRE SPRING: C6 03 - Box southeast of Shining Spot (Moon beam gun) C7 03 - Box in cave southwest of the previous box (Horn of life) C8 03 - Box in southeast corner of Fire Spring (Cherub's band) C9 03 - Box southwest of Shining Spot (Bag of Dragonite) CA 03 - Box in cave opposite entrance (Speed capsule) MAGICANT: There are four sections to Magicant: the green area, the white area, the red area, and the Sea of Eden. CB 03 - Box by the other Ness in the red area (Bag of Dragonite) CC 03 - Box west of the line of people in the white area (PSI caramel) CD 03 - Box north of the entrance to the red area (Goddess band) CE 03 - Box in northern red area (Magicant bat) CF 03 - Box in southwestern red area (Magic tart) CAVE IN THE PAST: D0 03 - Box southwest of the first warp orb (Legendary bat) ** XX ** END OF ITEM BOX CONTROL CODES ** XX ** D1 03 = D2 03 = D3 03 = D4 03 = D5 03 = D6 03 = D7 03 = D8 03 = D9 03 = DA 03 = DB 03 = DC 03 = DD 03 = DE 03 = DF 03 = E0 03 = E1 03 = E2 03 = E3 03 = E4 03 = E5 03 = E6 03 = E7 03 = E8 03 = E9 03 = EA 03 = EB 03 = EC 03 = ED 03 = EE 03 = EF 03 = F0 03 = F1 03 = F2 03 = F3 03 = F4 03 = F5 03 = F6 03 = F7 03 = F8 03 = F9 03 = FA 03 = FB 03 = FC 03 = FD 03 = FE 03 = FF 03 = 01 03 = 02 03 = 03 03 = 04 03 = 05 03 = 06 03 = 07 03 = 08 03 = 09 03 = 0A 03 = 0B 03 = 0C 03 = 0D 03 = 0E 03 = 0F 03 = 10 03 = 11 03 = 12 03 = 13 03 = 14 03 = 15 03 = 16 03 = 17 03 = 18 03 = 19 03 = 1A 03 = 1B 03 = 1C 03 = 1D 03 = 1E 03 = 1F 03 = 20 03 = 21 03 = 22 03 = 23 03 = 24 03 = 25 03 = 26 03 = 27 03 = 28 03 = 29 03 = 2A 03 = 2B 03 = 2C 03 = 2D 03 = 2E 03 = 2F 03 = 30 03 = 31 03 = 32 03 = 33 03 = 34 03 = 35 03 = 36 03 = 37 03 = 38 03 = 39 03 = 3A 03 = 3B 03 = 3C 03 = 3D 03 = 3E 03 = 3F 03 = 40 03 = 41 03 = 42 03 = 43 03 = 44 03 = 45 03 = 46 03 = 47 03 = 48 03 = 49 03 = 4A 03 = 4B 03 = 4C 03 = 4D 03 = 4E 03 = 4F 03 = 50 03 = 51 03 = 52 03 = 53 03 = 54 03 = 55 03 = 56 03 = 57 03 = 58 03 = 59 03 = 5A 03 = 5B 03 = 5C 03 = 5D 03 = 5E 03 = 5F 03 = 60 03 = 61 03 = 62 03 = 63 03 = 64 03 = 65 03 = 66 03 = 67 03 = 68 03 = 69 03 = 6A 03 = 6B 03 = 6C 03 = 6D 03 = 6E 03 = 6F 03 = 70 03 = 71 03 = 72 03 = 73 03 = 74 03 = 75 03 = 76 03 = 77 03 = 78 03 = 79 03 = 7A 03 = 7B 03 = 7C 03 = 7D 03 = 7E 03 = 7F 03 = 81 03 = 82 03 = 83 03 = 84 03 = 85 03 = 86 03 = 87 03 = 88 03 = 89 03 = 8A 03 = 8B 03 = 8C 03 = 8D 03 = 8E 03 = 8F 03 = 90 03 = 91 03 = 92 03 = 93 03 = 94 03 = 95 03 = 96 03 = 97 03 = 98 03 = 99 03 = 9A 03 = 9B 03 = 9C 03 = 9D 03 = 9E 03 = 9F 03 = A0 03 = A1 03 = A2 03 = A3 03 = A4 03 = A5 03 = A6 03 = A7 03 = A8 03 = A9 03 = AA 03 = AB 03 = AC 03 = AD 03 = AE 03 = AF 03 = B0 03 = B1 03 = B2 03 = B3 03 = B4 03 = B5 03 = B6 03 = B7 03 = B8 03 = B9 03 = BA 03 = BB 03 = BC 03 = BD 03 = BE 03 = BF 03 = C0 03 = C1 03 = C2 03 = C3 03 = C4 03 = C5 03 = C6 03 = C7 03 = C8 03 = C9 03 = CA 03 = CB 03 = CC 03 = CD 03 = CE 03 = CF 03 = D0 03 = D1 03 = D2 03 = D3 03 = D4 03 = D5 03 = D6 03 = D7 03 = D8 03 = D9 03 = DA 03 = DB 03 = DC 03 = DD 03 = DE 03 = DF 03 = E0 03 = E1 03 = E2 03 = E3 03 = E4 03 = E5 03 = E6 03 = E7 03 = E8 03 = E9 03 = EA 03 = EB 03 = EC 03 = ED 03 = EE 03 = EF 03 = F0 03 = F1 03 = F2 03 = F3 03 = F4 03 = F5 03 = F6 03 = F7 03 = F8 03 = F9 03 = FA 03 = FB 03 = FC 03 = FD 03 = FE 03 = FF 03 =