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Prologue - Page 3: Escape into the Woods - by kenisu3000

Prologue - Page 3: Escape into the Woods




kenisu - #03
For those who haven't played the game, or have a very good memory of it, you'll find out, much MUCH later, exactly WHAT it is that is above George and Maria's house (or you can just play Mother and it'll tell you right there in the two paragraphs in the opening narration).
What I'm most proud of in this page is the fifth panel (the long one that dives under Maria's "What is THAT above our house?!" panel and juts out a bit under the third) - I absolutely nailed what I had in my head for that shot, and it also gives a glimpse at what I love so much about the landscapes of Mother. If you don't pay much attention to the detail anywhere else on this page, study this panel carefully. At the left end you can see George and Maria in the distance entering the forest, and at the right end is a pair of mysterious legs and a tail descending slowly in front of their home.
The dialogue of the panic-stricken couple was quite touch-and-go for me. I wasn't exactly sure what direction I wanted them to escape, but I wanted Mothersday Town to be mentioned, so I made that their planned route (BTW, I found out recently that the holiday Mother's Day didn't even exist in 1906, much less a town named after it...). Then I needed an outlet for the couple, someONE they could run to. So, using the concept of simple names like "George", I had him mention, in passing, some guy named "James". At first, James only existed for the sake of George mentioning someone they could run to, but as I was illustrating page 7, I found a way to use James further as not only as an outlet, but as THE outlet to represent a family friend's reaction to all that's about to happen. Yes, we'll get to see James in person later, and he'll come strongly into play.



Other Submissions by kenisu3000

Author Sort Ascending Sort Descending Title Sort Ascending Sort Descending Description Sort Ascending Sort Descending Date Sort Ascending Sort Descending Rank Sort Ascending Sort Descending
kenisu3000 Chapter 1 - Page 38: Raising the Roof
kenisu - #38
Finally, Mick starts acting like a dog.
6/26/07 0.00
kenisu3000 Chapter 1 - Page 39: Psychokinetic Realization Goes "BLAM!"
kenisu - #39
I PROMISE the battle FINALLY begins on the next page. As for the title, inspiration came from the Calvin and Hobbes collection "Scientific Progress Goes BOINK!" I had another title I wanted to use, but decided against it. What was the other title, you ask? "Feed the Childrens." Na na, na na na, hey hey, doot doot doot!
6/26/07 0.00
kenisu3000 Chapter 1 - Page 40: The Doll Packs a Wallop
kenisu - #40
You've always wondered what the flippant MOTHER battles would look like if translated to visual format... and here you go.
7/17/07 0.00
kenisu3000 Chapter 1 - Page 41: Mimmie Snaps Out of It
kenisu - #41
It's a sound-effect extravaganza! Except I think I should've gone with "WHUMP!" instead of "BOOF!" when Ninten catches Mimmie. Oh well.
8/1/07 0.00
kenisu3000 Chapter 1 - Page 42: A Hop, a Skip, and a Jump
kenisu - #42
I guess there's such a thing as too much detail... these panels can be terribly distracting from what I
wanted in the central focus: Ninten jumping onto the mini-table to avoid the bed; the bed turning around
for another swoop; Ninten deciding to jump onto the bed; and the springs in the mattress bouncing him all
the way to the dresser and the doll. How very cartoony.
But anyway, WHOO! Back to college, and back to the good scanners!
9/5/07 0.00

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