News:

Go Back!

 Mother1
Prologue - Page 16: Constant Vigilance! - by kenisu3000

Prologue - Page 16: Constant Vigilance!




kenisu - #16
Trying to explain some of the WHYs and HOWs of a story tends to get a little hokey and unbelievable in my case. Just bear with me and accept it as gospel: James WOULD have heard that window opening (even if he were asleep... or tending to his crops... or in town...).
I was so half-tempted to have James bark "Constant Vigilance!!!" after his "I would hear the window being opened" line :)



Other Submissions by kenisu3000

Author Sort Ascending Sort Descending Title Sort Ascending Sort Descending Description Sort Ascending Sort Descending Date Sort Ascending Sort Descending Rank Sort Ascending Sort Descending
kenisu3000 Prologue - Page 24: George Knows
kenisu - #24
I had been looking forward to this page ever since I started the prologue. It's all about the plot buildup!!
12/1/06 0.00
kenisu3000 Prologue - Page 2: The Shadow from Above
kenisu - #02
This whole bit with George using British dialect ("oh pooh"
, "what a bother")... I'm not too familiar with the EXACT way people spoke back in 1906, but I knew it was more proper and people had much more respect for others and their elders than today, so I subsituted the only proper dialect I'm anywhere near familiar with. You'll see more of this "British" dialect later on in the prologue.
By the way, the game simply states that all this happened in the "beginning of the 1900's", not a specific year. I only chose 1906 because it IS stated that George returned two years later - in this case, that would be 1908 - and EarthBound Zero states that when the game, which IS officially stated to take place in 1988, begins, it is 80 years after George and Maria's time. So in case you were wondering, there is indeed a method to my madness.
9/24/06 0.00
kenisu3000 Prologue - Page 3: Escape into the Woods
kenisu - #03
For those who haven't played the game, or have a very good memory of it, you'll find out, much MUCH later, exactly WHAT it is that is above George and Maria's house (or you can just play Mother and it'll tell you right there in the two paragraphs in the opening narration).
What I'm most proud of in this page is the fifth panel (the long one that dives under Maria's "What is THAT above our house?!" panel and juts out a bit under the third) - I absolutely nailed what I had in my head for that shot, and it also gives a glimpse at what I love so much about the landscapes of Mother. If you don't pay much attention to the detail anywhere else on this page, study this panel carefully. At the left end you can see George and Maria in the distance entering the forest, and at the right end is a pair of mysterious legs and a tail descending slowly in front of their home.
The dialogue of the panic-stricken couple was quite touch-and-go for me. I wasn't exactly sure what direction I wanted them to escape, but I wanted Mothersday Town to be mentioned, so I made that their planned route (BTW, I found out recently that the holiday Mother's Day didn't even exist in 1906, much less a town named after it...). Then I needed an outlet for the couple, someONE they could run to. So, using the concept of simple names like "George", I had him mention, in passing, some guy named "James". At first, James only existed for the sake of George mentioning someone they could run to, but as I was illustrating page 7, I found a way to use James further as not only as an outlet, but as THE outlet to represent a family friend's reaction to all that's about to happen. Yes, we'll get to see James in person later, and he'll come strongly into play.
9/24/06 0.00
kenisu3000 Prologue - Page 4: Final Sprint
kenisu - #04
Why on earth would George tell Maria to let the ax be and just keep running? The answer is that the ax was heavy, and so it was slowing them down in their flight (hey, don't tell me YOU haven't lost your head and made bad decisions in time of panic).
The panel where Maria helps George back up was difficult for me to illustrate (character-to-character actions always are for me), so yeah, there was a massive amount of erasing and re-drawing there. And try to avoid the irony of the fact that in the very next panel, even though George needed help up, he's already back in the lead.
If you haven't figured out by now, the best way to experience my artwork is to take in as much detail as you can. In this case, don't just glance at the last panel, LOOK at it (hint: the expression on Maria's face).
10/1/06 0.00
kenisu3000 Prologue - Page 5: Unwelcome Shock
kenisu - #05
I tried to make that big, final panel look as scary as possible, but alas, my artwork just drips of "cute", even when it's not supposed to.
10/1/06 0.00

Junk:

Latest Updates:

STARMEN.NET >:. ...> Don't Chill Yet; Let's Heat Things Up!
STARMEN.NET >:. ...> WHAMAGEDDON 2023
FANART >:. ...> Momo
STARMEN.NET >:. ...> MOTHER, She Wrote: An EarthBound Podcast
EVENTS >:. ...> Memories of Life

Activities:

EarthBound Fanfest 2010
MOTHER 2 Novel Translation Project!
EarthBound Central -- Good News for the Modern Fan
Fangamer Banner
MOTHER 3 Fan Translation
Starmen.Net EarthBound Walkthrough
Starmen.Net Mother 3 Walkthrough
Donate to Starmen.Net!

Site Info:

Wanna know more about the staffers? The Site History? The Forum Badge Guide? All the info is here!

Polls:

How do you use Starmen.net?
Last Week's Poll
Which of the Super Smash Bros. Newcomers is your favourite?
Image of Last Week's Poll

Radio PSI:

Bringing the EarthBound community together through the magic of music.
Privacy Policy