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Chapter 1 - Page 29: NOW, it's Personal! - by kenisu3000

Chapter 1 - Page 29: NOW, it's Personal!




kenisu - #29
More goodness from the Encyclopedia MOTHER. I'm so out of the loop as far as sports goes that I had to look up Shigeo Nagashima on that Internet Bible known as Wikipedia, just to make sure I got the information correct. One strange thing I found out was that his team is called the Tokyo Giants in the Encyclopedia, but Wikipedia calls them the Yomiuri Giants. It's all Greek to me.
From the very first time I started orchestrating this battle, I knew I wanted Ninten to realize that... "umm.... I'm talking to a lamp....", and then get smacked in the face. Of course, what I was originally going to have him say after that was "Never let your guard down around maniacal electric stands" (because the enemy's Japanese name, Denki Stand, translates out to that), but then I found out that denki can mean "lamp" as well as "electricity".
And that last panel... don't ask me where that came from :) I started getting funny ideas, one after the other, and it evolved into one of those dramatic "tumbleweed" scenes. WHERE the wind came from is anyone's guess, but I knew I had to have an article of clothing tumbling across the room for humorous effect. And it landed on tighty-whiteys! Underwear is always funny.



Other Submissions by kenisu3000

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kenisu3000 Chapter 1 - Page 54: The Life and Times of Grandpa John
kenisu - #54
That whole business about Suzannah getting run over by a drunk driver… well, I worried about that. Not because I thought it was too “adult” a theme, but because I suddenly remembered about Prohibition (even though there was still a lot of bootlegging going on during that time anyway), but then I did the math, and chalked up the accident to take place in 1918, two years before Prohibition became a stateside thing. Phew, close call!
But THEN, I worried that a Model-T Ford might not have been powerful enough to kill anyone. So I looked it up, and apparently that model was capable of going at excesses of 30 mph, which I don’t doubt is fast enough for a reckless drunk driver to plow over a helpless pedestrian.
I hate having to research history.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 55: The Fateful Night at Pilgrim's Rock
kenisu - #55
After writing all of this backstory, I realized that, in adhering to the “mother-dominant” theme of the game, Itoi probably intended for George and Maria to be Ninten’s ancestors on his *mother’s* side, not his father’s. Whoops. Oh well, I guess it’s no big deal.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 56: Fatherly Advice
kenisu - #56
This is *so* my dad.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 57: EnPSIclopedia
kenisu - #57
Yeah, okay, so I went a little overboard on the jokes here, and I’m not even sure if they’re funny. That’s kenisu.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 58: Of Oreos and Hocus-Pocus
kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.
5/3/09 0.00

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