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Chapter 1 - Page 58: Of Oreos and Hocus-Pocus - by kenisu3000

Chapter 1 - Page 58: Of Oreos and Hocus-Pocus




kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.



Other Submissions by kenisu3000

Author Sort Ascending Sort Descending Title Sort Ascending Sort Descending Description Sort Ascending Sort Descending Date Sort Ascending Sort Descending Rank Sort Ascending Sort Descending
kenisu3000 Prologue - Page 4: Final Sprint
kenisu - #04
Why on earth would George tell Maria to let the ax be and just keep running? The answer is that the ax was heavy, and so it was slowing them down in their flight (hey, don't tell me YOU haven't lost your head and made bad decisions in time of panic).
The panel where Maria helps George back up was difficult for me to illustrate (character-to-character actions always are for me), so yeah, there was a massive amount of erasing and re-drawing there. And try to avoid the irony of the fact that in the very next panel, even though George needed help up, he's already back in the lead.
If you haven't figured out by now, the best way to experience my artwork is to take in as much detail as you can. In this case, don't just glance at the last panel, LOOK at it (hint: the expression on Maria's face).
10/1/06 0.00
kenisu3000 Prologue - Page 5: Unwelcome Shock
kenisu - #05
I tried to make that big, final panel look as scary as possible, but alas, my artwork just drips of "cute", even when it's not supposed to.
10/1/06 0.00
kenisu3000 Chapter 1 Page 44: Ungrateful
kenisu - #44
I nearly forgot to show the house hitting the ground again.
10/3/07 0.00
kenisu3000 Chapter 1 - Page 35: Shut Up
kenisu - #35
I know plenty of households where the children are put in time out if they use naughty language like "shut up".
I looked at this after I finished it and I realized that Minnie's keeping her composure quite well through all this craziness. Whatever.
All I know is, I had been chomping at the bit to get out of Ninten's room, and now I'm already chomping at the bit to get out of Mimmie's Room! I hereby dub this room Purple Hell.
5/5/07 0.00
kenisu3000 Chapter 1 - Page 59: Dumb Animal He Ain't
kenisu - #59
I apologize for making Mick a smoker. Since he stands on two legs, I kept seeing this image in my head of him leaning casually against his doghouse, and from there it's easy to see how a cigarette found its way into his mouth.
Of course, this begs the question: Where, when and how did he pick up this habit? Peer pressure from the local crows?
6/15/09 0.00

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