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M2: Harmony Pg.44 - by Gekko

M2: Harmony Pg.44




Harmony - #44
With the rest of the enemies mopped up, it seems that the team might have time to rest – if it wasn’t for the big nasty creature that finally sees them as a capable opponents and now wants to engage them itself!



Other Submissions by Gekko

Author Sort Ascending Sort Descending Title Sort Ascending Sort Descending Description Sort Ascending Sort Descending Date Sort Ascending Sort Descending Rank Sort Ascending Sort Descending
Gekko M2: Harmony Pg.59
Harmony - #59
Kang unleashes his ultimate technique! But it looks like it’s too early to celebrate… Oh my, what is that?! You guys, I-I think we’re in trouble!
1/9/11 0.00
Gekko M2: Harmony - The White Ship Pg.43 - Fate
HarmonyWhite - #43
Flint and Hinawa, destined to meet again. Well, yeah, duh. Think about the size of the village. She was probably off playing with her new drago friend all week.
5/1/10 0.00
Gekko M2: Harmony Pg.60
Harmony - #60
Taken by surprise or simply no match; it doesn’t matter. Our heroes are quickly brought down by the wrath of the Pig King. But when all seems lost, a defending bat comes out of nowhere…
1/9/11 0.00
Gekko M2: Harmony - The White Ship Pg.10 - Replacements
HarmonyWhite - #10

Everyone on the shuttle survived, even a certain baby. Despite the enormous pressure and sacrificed Scamp faces on a daily basis, he is still kind at heart and will help others when he can.
2/7/10 0.00
Gekko Lonely Road
I always liked this lonely little stretch of road between Threed and Dusty Dunes. The place even has a unique color pallet not found anywhere else. Nothing spawns anywhere (pretty much), and it’s just you and an open, but small expanse of developed land. Back in my younger Earthbound-playing days, I always saw this area as a kind of transition from the beginning of the game to the rest of it. The place might not look like it serves a purpose, but I actually think that it does in the way I just mentioned. Oh yeah, and for some reason, just to make the place even more unique, Hippies (and even other human enemies) can spawn up above the left tunnel entrance.
8/21/09 0.00

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