We all know about all the missing enemies and whatnot, but I was wondering what sort of music is hiding in the game. Maybe there's music in the ROM that never got used, like the secret track in EarthBound? So I did some quick looking. There are literally about 2000 entries to go through, and checking each one is a real pain at the moment, so I only went through a couple dozen. Found some neat stuff, nonetheless.
Some of this stuff probably IS used in the game -- I might've just forgotten. I made sure to check that none of this was in the sound player though, so maybe anything that seems familiar is just an alternate version.
This sounds train-ish. (Entry #81) I don't use the trains much, but this somehow sounds different at the beginning. This isn't in the sound player though.
Barren Factory (Entry #165) This isn't missing or anything, it's just a song most people won't hear. It's played when you go back to the factory long after it's shut down.
Underwater Morning (Entry #157) I haven't been to the underwater place in a while, so maybe this is used, but if not, this is pretty neat.
Giygas-y sounding sounds (Entry #202) This may be from something like Drago lurching around, I dunno. But it really struck me as something that sounds like Giygas' breathing or whatever when you're walking on his intestine-guts at the end of EB.
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Like I said, there are honestly about 2000 entries to go through, and they take a while to check each one. If you're interested (and a hacker with basic skills) then you can edit the 2-byte number at address D2446 to change the battle music for Mr. Batty. Of course, it's important to note that if you're using a hex editor, you need to know hexadecimal format when typing in the number.
Here are all the entries that are used by the sound player. Everything that's NOT on this list is stuff that we should go through and see what there is.
I'm not good at writing Windows apps anymore, so maybe someone like Jeffman or Mr. Accident or someone with powers can write a quick little app where you just type in the number and it modifies the ROM for you. That way more people can help out. No way I can do 2000 entries on my own.
Some of this stuff probably IS used in the game -- I might've just forgotten. I made sure to check that none of this was in the sound player though, so maybe anything that seems familiar is just an alternate version.
This sounds train-ish. (Entry #81) I don't use the trains much, but this somehow sounds different at the beginning. This isn't in the sound player though.
Barren Factory (Entry #165) This isn't missing or anything, it's just a song most people won't hear. It's played when you go back to the factory long after it's shut down.
Underwater Morning (Entry #157) I haven't been to the underwater place in a while, so maybe this is used, but if not, this is pretty neat.
Giygas-y sounding sounds (Entry #202) This may be from something like Drago lurching around, I dunno. But it really struck me as something that sounds like Giygas' breathing or whatever when you're walking on his intestine-guts at the end of EB.
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Like I said, there are honestly about 2000 entries to go through, and they take a while to check each one. If you're interested (and a hacker with basic skills) then you can edit the 2-byte number at address D2446 to change the battle music for Mr. Batty. Of course, it's important to note that if you're using a hex editor, you need to know hexadecimal format when typing in the number.
Here are all the entries that are used by the sound player. Everything that's NOT on this list is stuff that we should go through and see what there is.
I'm not good at writing Windows apps anymore, so maybe someone like Jeffman or Mr. Accident or someone with powers can write a quick little app where you just type in the number and it modifies the ROM for you. That way more people can help out. No way I can do 2000 entries on my own.