Acquistion | Name | Category | Description | Effect |
---|---|---|---|---|
Event (Chapter 4) | PK Love α | Attack | A PSI ability only Lucas can use. Deals major damage to all enemies. | Costs 10 PP. Deals 130 to 150 neutral damage to all enemies. |
Event (Chapter 7) | PK Love β | Attack | A PSI ability only Lucas can use. Deals major damage to all enemies. | Costs 20 PP. Deals 230 to 250 neutral damage to all enemies. |
Event (Chapter 7) | PK Love γ | Attack | A PSI ability only Lucas can use. Deals major damage to all enemies. | Costs 35 PP. Deals 450 to 480 neutral damage to all enemies. |
Event (Chapter 7) | PK Love Ω | Attack | A PSI ability only Lucas can use. Deals major damage to all enemies. | Costs 50 PP. Deals 800 to 820 neutral damage to all enemies. |
Event (Chapter 5) | PK Flash | Attack | Causes all enemies to cry. Can also cause strangeness, paralysis, and instant defeat. | Costs 12 PP. Primarily causes crying, but may instead inflict strangeness, paralysis or instant defeat. Enemy vulnerability is based on the status effect in question. |
Level 3 (Event) | Lifeup α | Recovery | Restores approximately 60 HP to one ally. | Costs 5 PP. Restores 60 to 70 HP to a single party member. |
Level 5 (Event) | Healing α | Recovery | Cures one status ailment an ally has. | Costs 4 PP. Cures any one status effect for a single ally. Cannot cure unconsciousness. |
Level 14 | Offense Up α | Assist | Raises one ally’s Offense. Effective when stacked. | Costs 6 PP. Boosts Offense up to thrice for a single ally; by 20% on the first use, and 10% on subsequent uses. |
Level 17 | Defense Up α | Assist | Raises one ally’s Defense. Effective when stacked. | Costs 6 PP. Boosts Defense up to thrice for a single ally; by 20% on the first use, and 10% on subsequent uses. |
Level 18 | Lifeup β | Recovery | Restores approximately 120 HP to one ally. | Costs 9 PP. Restores 120 to 140 HP to a single party member. |
Level 22 | Shield α | Assist | Halves physical damage to one ally. Some attacks can’t be halved, however. | Costs 6 PP. The Shield halves physical damage to a single ally for up to three hits. These three hits can be restored with subsequent uses. |
Level 25 | Healing β | Recovery | Cures all status ailments an ally has. | Costs 8 PP. Cures all status effects for a single ally. Cannot cure unconsciousness. |
Level 27 | Counter α | Assist | Reflects physical damage to one ally. Some attacks can’t be reflected, however. | Costs 12 PP. The Counter reflects half of the physical damage to a single ally for up to three hits. These three hits can be restored with subsequent uses. |
Level 28 | PSI Shield α | Assist | Halves PSI damage to one ally. Some attacks can’t be halved, however. | Costs 8 PP. The PSI Shield halves PSI damage to a single ally for up to three hits. These three hits can be restored with subsequent uses. |
Level 30 | Defense Up Ω | Assist | Raises all allies’ Defense. Effective when stacked. | Costs 18 PP. Boosts Defense up to thrice for all allies; by 20% on the first use, and 10% on subsequent uses. |
Level 33 | PSI Counter α | Assist | Reflects PSI damage to one ally. Some attacks can’t be reflected, however. | Costs 18 PP. The PSI Counter reflects half of the PSI damage to a single ally for up to three hits. These three hits can be restored with subsequent uses |
Level 35 | Shield Ω | Assist | Halves physical damage to all allies. Some attacks can’t be halved, however. | Costs 18 PP. All allies receive an individual Shield, halving physical damage to all allies for up to three hits each. These three hits can be restored with subsequent uses. |
Level 36 | Offense Up Ω | Assist | Raises all allies’ Offense. Effective when stacked. | Costs 18 PP. Boosts Offense up to thrice for all allies; by 20% on the first use, and 10% on subsequent uses. |
Level 39 | Healing γ | Recovery | Cures all status ailments an ally has, including incapacitation. | Costs 18 PP. Cures all status effects for a single ally. Revives unconscious allies to full HP. |
Level 43 | Lifeup γ | Recovery | Fully restores one ally’s HP. | Costs 16 PP. Restores all HP to a single ally. |
Level 45 | PSI Shield Ω | Assist | Halves PSI damage to all allies. Some attacks can’t be halved, however. | Costs 20 PP. All allies receive an individual PSI Shield, halving PSI damage to all allies for up to three hits each. These three hits can be restored with subsequent uses. |
Level 50 | Lifeup Ω | Recovery | Restores approximately 240 HP to all allies. | Costs 28 PP. Restores 240 to 260 HP to all allies. |
Level 51 | Counter Ω | Assist | Reflects physical damage to all allies. Some attacks can’t be reflected, however. | Costs 28 PP. All allies receive an individual Counter, reflecting half of the physical damage to all allies for up to three hits each. These three hits can be restored with subsequent uses. |
Level 53 | PSI Counter Ω | Assist | Reflects PSI damage to all allies. Some attacks can’t be reflected, however. | Costs 34 PP. All allies receive an individual PSI Counter, reflecting half of the PSI damage to all allies for up to three hits each. These three hits can be restored with subsequent uses. |
Level 56 | Healing Ω | Recovery | Cures all allies’ status ailments, including incapacitation. | Costs 30 PP. Cures status effects for all party members. Restores unconscious allies to full HP. |
Level 58 | Refresh | Recovery | Slowly restores all allies' HP each turn. | Costs 20 PP. Restores 10% of the maximum HP of each ally for five turns. The HP recovery takes place at the start of an ally’s turn. |
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Acquistion | Name | Category | Description | Effect |
---|---|---|---|---|
Event (Chapter 7) | PK Starstorm | Attack | Drops stars on all enemies for major damage. | Costs 48 PP. Deals 680 to 720 neutral damage to all enemies. |
Level 3 | PK Fire α | Attack | Fire damage to all enemies. Occasionally sets enemies on fire. | Costs 6 PP. Deals 60 to 80 Fire-elemental damage to all enemies. May engulf enemies in flames, dealing damage every turn until the flames go out.. |
Level 7 | PK Freeze α | Attack | Ice damage to one enemy. Occasionally solidifies the enemy. | Costs 5 PP. Deals 120 to 140 Ice-elemental damage to a single enemy. May solidify the enemy, making it lose turns. |
Level 11 | Lifeup α | Recovery | Restores approximately 60 HP to one ally. | Costs 5 PP. Restores 60 to 70 HP to a single party member. |
Level 12 | PK Thunder α | Attack | Fires one thunderbolt. Occasionally causes paralysis. Can’t be reflected by any kind of PSI. | Costs 7 PP. Deals 120 to 130 Thunder-elemental damage to one random enemy. May inflict numbness. Ignores PSI Shields and PSI Counters. May miss. |
Level 14 | Healing α | Recovery | Cures one status ailment an ally has | Costs 4 PP. Cures any one status effect for a single ally. Cannot cure unconsciousness. |
Level 15 | Offense Down α | Assist | Lowers one enemy’s Offense. Effective when stacked. | Costs 7 PP. Reduces Offense up to thrice for a single enemy; by 20% on the first use, and 10% on subsequent uses. |
Level 17 | Paralysis α | Assist | Paralyzes one enemy. | Costs 8 PP. Inflicts numbness to one enemy, making it likely for the enemy to miss turns. Wears off after several turns. |
Level 19 | Defense Down α | Assist | Lowers one enemy’s Defense. Effective when stacked. | Costs 7 PP. Reduces Defense up to thrice for a single enemy; by 20% on the first use, and 10% on subsequent uses. |
Level 21 | Hypnosis α | Assist | Puts one enemy to sleep. | Costs 6 PP. Inflicts sleep to one enemy, making it miss turns until it wakes up. Attacking the enemy may make it wake up. |
Level 23 | PK Fire β | Attack | Fire damage to all enemies. Occasionally sets enemies on fire. | Costs 12 PP. Deals 120 to 140 Fire-elemental damage to all enemies. May engulf enemies in flames, dealing damage every turn until the flames go out.. |
Level 25 | Brainshock α | Assist | Causes one enemy to feel strange. | Costs 7 PP. Inflicts strangeness to one enemy, giving it a chance to forgo any action to instead target itself or another random target with a Bash. Can be used twice to make this more likely. Can be healed, but never wears off. |
Level 27 | PSI Magnet α | Recovery | Drains approximately 2-8 PP from one enemy. | Costs no PP. Instead, it drains 2 to 8 PP from a single enemy, restoring the user’s PP by the same amount. |
Level 28 | PK Freeze β | Attack | Ice damage to one enemy. Occasionally solidifies the enemy. | Costs 10 PP. Deals 200 to 230 Ice-elemental damage to a single enemy. May solidify the enemy, making it lose turns. |
Level 29 | Paralysis Ω | Assist | Paralyzes all enemies. | Costs 24 PP. Inflicts numbness to all enemies, making it likely for the enemies to miss turns. Wears off after several turns. |
Level 31 | Lifeup β | Recovery | Restores approximately 120 HP to one ally. | Costs 9 PP. Restores 120 to 140 HP to a single party member. |
Level 32 | PK Thunder β | Attack | Fires two thunderbolts. Occasionally causes paralysis. Can’t be reflected by any kind of PSI. | Costs 15 PP. Deals 120 to 130 Thunder-elemental damage each to two random enemies (total 240 to 260). May inflict numbness. Ignores PSI Shields and PSI Counters. May miss. |
Level 35 | Hypnosis Ω | Assist | Puts all enemies to sleep. | Costs 18 PP .Inflicts sleep to all enemies, making each of them miss turns until it wakes up. Attacking the enemy may make it wake up. |
Level 37 | Offense Down Ω | Assist | Lowers all enemies’ Offense. Effective when stacked. | Costs 20 PP. Reduces Offense up to thrice for all enemies; by 20% on the first use, and 10% on subsequent uses. |
Level 38 | PK Freeze γ | Attack | Ice damage to one enemy. Occasionally solidifies the enemy. | Costs 18 PP. Deals 320 to 350 Ice-elemental damage to a single enemy. May solidify the enemy, making it lose turns. |
Level 40 | Defense Down Ω | Assist | Lowers all enemies’ Defense. Effective when stacked. | Costs 20 PP. Reduces Defense up to thrice for all enemies; by 20% on the first use, and 10% on subsequent uses. |
Level 43 | PK Fire γ | Attack | Fire damage to all enemies. Occasionally sets enemies on fire. | Costs 20 PP. Deals 200 to 230 Fire-elemental damage to all enemies. May engulf enemies in flames, dealing damage every turn until the flames go out.. |
Level 45 | PSI Magnet Ω | Recovery | Drains approximately 2-8 PP from all enemies. | Costs no PP. Instead, it variably drains 2 to 8 PP from each enemy, restoring the user’s PP by the total amount. |
Level 47 | Brainshock Ω | Assist | Causes all enemies to feel strange. | Costs 22 PP. Inflicts strangeness to all enemies, giving each a chance to forgo any action to instead target itself or another random target with a Bash. Can be used twice to make this more likely. Can be healed, but never wears off. |
Level 49 | PK Thunder γ | Attack | Fires three thunderbolts. Occasionally causes paralysis. Can’t be reflected by any kind of PSI. | Costs 21 PP. Deals 180 to 200 Thunder-elemental damage each to three random enemies (total 540 to 600). May inflict numbness. Ignores PSI Shields and PSI Counters. May miss. |
Level 51 | PK Freeze Ω | Attack | Ice damage to one enemy. Occasionally solidifies the enemy. | Costs 28 PP. Deals 450 to 480 Ice-elemental damage to a single enemy. May solidify the enemy, making it lose turns. |
Level 53 | PK Fire Ω | Attack | Fire damage to all enemies. Occasionally sets enemies on fire. | Costs 40 PP. Deals 280 to 320 Fire-elemental damage to all enemies. May engulf enemies in flames, dealing damage every turn until the flames go out.. |
Level 57 | PK Thunder Ω | Attack | Fires four thunderbolts. Occasionally causes paralysis. Can’t be reflected by any kind of PSI. | Costs 32 PP. Deals 180 to 200 Thunder-elemental damage each to four random enemies (total 720 to 800). May inflict numbness. Ignores PSI Shields and PSI Counters. May miss. |
Level 60 | PK Ground | Attack | Damages all enemies with an earthquake. Can’t be reflected by any kind of PSI. | Costs 43 PP. Deals five hits, each dealing damage equal to approximately 2% to 13% of the enemy’s HP (about 10% to 65% total), varying depending on the enemy. Ignores PSI Shields and PSI Counters. Deals damage of the neutral element, but is unaffected by neutral resistance unless the enemy is immune to neutral damage, in which case PK Ground will fail. PK Ground’s fives hits are randomly divided in the case of multiple enemies. PK Ground cannot hit airborne foes. All hits have a chance to make the target trip and fall, missing one or more turns. |