Ed sprite No Delivery

An employee training video gone wrong.

sprite horror_n_oates

No Delivery is a procedurally generated CRPG, pizzeria simulator where you are the newest in a long line of employees for a local decrepit pizza parlor. Despite the rumors, shady history, and missing persons cases, you sign up for the night shift because it pays slightly more and all the kids’ birthday parties should have ended by then…

Luckily, it’ll just be a boring job in an empty pizzeria… right?

No Delivery is a prequel to One Night at the Steeze

Made with RPG Maker MV


Be prepared for…

*Challenging turn-based RPG combat!
*Procedurally generated dungeons!
*High employee turnover rate!
*Financial management for a haunted restaurant!
*Business lingo!






The game’s demo is now available for download on itch.io !
Check it out!

Follow frequent development updates!

Twitter | Tumblr | DeviantArt

Got a question?
Contact me → [email protected]

sprite horror_n_oates

Put up the “No Delivery” Demo v0.2!

Catch it on itchio

https://horror-n-oates.itch.io/no-delivery

Small patch for the demo, includes fixes and additions for the intro and tutorial areas, balancing for the introduction, and an improved + efficient trash → money menu. Will be replacing the current downloads on the page.

Mac version issues may still persist.

sprite horror_n_oates

No Delivery Dev Log #4 – Next Milestone

Been a busy few weeks and a lot of progress has been made in terms of the overworld and encounters. Bugs and algorithms have been addressed to accommodate the increasingly complex gameplay loop as it all contributes to many of the much-needed quality of life improvements. At the moment, most remaining assets to be made largely pertain to endgame segments, with most Wrong Turns and new areas now implemented. This brings the project much closer to content completion!

To kick things off let’s introduce our newest employee- the Arcade Attendant!

Each of the characters is designed with different item requirements for their skills; this is to incentivize exploration and attaining items that may not necessarily be used by your current character, but can be used for future runs, should you meet your end somewhere. Some of the Attendant’s skills for example use tickets at a resource, but for other characters, tickets can be used as a means to another end.

Another difficult thing to design for is consumable items. In roguelikes, these come in all varieties and are given longer usefulness despite their short-lived nature, largely because they are used quite frequently during runs. Most of the Souls games run into this problem as consumable items are often out-classed by equipment that applies those effects permanently, however Sekiro somewhat addresses this with a limited/pragmatic item pool. Item design here is approached similarly by envisioning what economies can be made between which characters and which specific items; any run-off of extra items can contribute to future runs.

Environment design takes the same approach by displaying what “ecosystems” exist within the different areas of the restaurant. An example in-game includes relationship between the Alleys and the trash produced; environment design then sets out to illustrate the effects of that relationship. These include what interactive elements are laying around to what set-pieces you want to draw the player’s interest.

Then comes placing the elements that tie user experience and environmental storytelling together. At the moment, certain characters and sidequests are being implemented; some require a fair amount of writing while other don’t.

And that about wraps it up! Also wanted to says thanks to everyone who’s been checking out and downloading the game everyday. Also to those who choose to donate or support me on other outlets, your help means a great deal.

If you’re digging the soundtrack, check out the composer @The_NGVirus for news on the music!

https://twitter.com/horror_n_oates
http://cheesesteak-horror.tumblr.com/
http://sonicboy112.deviantart.com

Got a question?
Contact me at: [email protected]

sprite Sunnycide

  • Project Ultimate Chimera Helper
  • 30th Anniversary Funfest - Staff
  • Chaotic Fluke Distortion
  • MOTHER3 Riddles Winner
  • Badge Maker!

I’ve been hearing great things about this game I’m looking forward to what you cook up for it!

:-)

sprite horror_n_oates

No Delivery: Tales from the Pizzeria Teaser

Full game coming soon to itch.io!

Stay tuned for your upcoming night shift programming

You find the easter eggs?

sprite horror_n_oates

No Delivery Dev Log #5 – Content Completion

Great news! No Delivery has just passed the content completion milestone!

This includes the implementation of all the features that will be seen in the full game, most of which include content for the story, visual assets, and the battle system. Some of which can be seen in the teaser below.

You can catch the rest of the dev log on itchio!

Full release will be sometime near Spooktober!

If you’d like to get a physical cassette of the soundtrack, check out TheNGVirus on bandcamp!
Also check out dRedder on soundcloud!

https://twitter.com/horror_n_oates
http://cheesesteak-horror.tumblr.com/
http://sonicboy112.deviantart.com

Got a question?

Contact me at: [email protected]

sprite horror_n_oates

No Delivery v1.0 COMPLETE Release
No Delivery is COMPLETE and OUT NOW!

You’re hired! Ready for the night shift?

https://horror-n-oates.itch.io/no-delivery

Don’t forget to check out the Stezzoni Pizza Webpage!
(Ask your parents’ permission before going online)

TragicManner

Brazil M3 Guy

  • donor4
  • fanvatar4
  • PK Hack v2.0
  • MOTHER2 Riddles 2 Wins
  • !Merch Museum
  • Translator Badge
  • !!!!Halloween Funfest '16 Winner
  • !Camp Fangamer 2016 Merchboy
  • !!Camp Fangamer 2018 !!Trading Badge from Buck Fever!@
  • 30 Minutes of Silence

Congrats horror_n_oates on the release! I’m a little… nervous to check it out? But it’s gotta feel so good to have the project done!

EDIT: Okay, I went for it, and I’ve enjoyed it so far! Nicely done!

sprite horror_n_oates

Congrats horror_n_oates on the release! I’m a little… nervous to check it out? But it’s gotta feel so good to have the project done!

EDIT: Okay, I went for it, and I’ve enjoyed it so far! Nicely done!

Hey, glad you made the leap!
It’s more of a souls/roguelike in nature, so its very different from what I’m used to developing

sprite horror_n_oates

No Delivery v1.01 patch

No Delivery v1.01 patch is up!

Fixes include bug cleanup, quality of life improvements, and general balancing

Save files from v1.0 ARE compatible with v1.01
To transfer previous save files, copy and paste the ‘/www/save’ directory to v1.01 ‘/www’ directory

Catch it on itchio
https://horror-n-oates.itch.io/no-delivery

sprite horror_n_oates

No Delivery: Employee Survival Guide Documentation

Everything you need to survive the pizzeria is here!
The Employee Survival Guide holds the collected knowledge of past employees and will serve as your guide during your time at the establishment!

Comes as part of your purchase of the No Delivery base game, the Employee Survival Guide is a general, early-game strategy guide for beginners or newcomers to the roguelike genre.

Here’s a sneak preview:

TragicManner

Brazil M3 Guy

  • donor4
  • fanvatar4
  • PK Hack v2.0
  • MOTHER2 Riddles 2 Wins
  • !Merch Museum
  • Translator Badge
  • !!!!Halloween Funfest '16 Winner
  • !Camp Fangamer 2016 Merchboy
  • !!Camp Fangamer 2018 !!Trading Badge from Buck Fever!@
  • 30 Minutes of Silence

This is a great touch!

sprite PSI Guy

  • I believed in Smash
  • meep
  • Pink DK
  • !Franklin Badge MOTHER3

Eyyyyyyyy I bought this the other day and sent you my 100% completion thing on Twitter. It was fun! I’m checking out the other related games soon.

edit: Also, Vinesauce just finished a 100% run of your game, so about 6000 people got to see it. Hope that leads some of them to buy it for themselves.

3DS FC: 2165 – 6579 – 4546
Wii U NNID: PSIGuy

sprite horror_n_oates

Eyyyyyyyy I bought this the other day and sent you my 100% completion thing on Twitter. It was fun! I’m checking out the other related games soon.

edit: Also, Vinesauce just finished a 100% run of your game, so about 6000 people got to see it. Hope that leads some of them to buy it for themselves.

Awesome you’re reaching out here!
The first game was posted originally here too, and I have seen the vinesauce streams!

sprite horror_n_oates

No Delivery: Post Development Log (Assets release)

A moment of silence for all the employees lost along the way.

Thanks to everyone for supporting and sharing No Delivery!

Catch the Post Development Log on itchio!