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Chapter 1 - Page 58: Of Oreos and Hocus-Pocus - by kenisu3000

Chapter 1 - Page 58: Of Oreos and Hocus-Pocus




kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.



Other Submissions by kenisu3000

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kenisu3000 Chapter 1 - Page 53: Sounds Like Psychokinesis
kenisu - #53
Sometimes I feel a little awkward when I write characters doing, with ease, something I have immense difficulty with in real life. In this case, it's having a phone conversation. I have (just the image of being handed the receiver makes me shudder), and speaking to members of my own family is still no exception. Yeah, I know, I'm a psychiatrist's dream patient.
On another note, I knew this page and the next few were going to come out looking one-sided, even while I was doing the sketches for them a good year and a half ago, because we hear (well, read) both ends of the phone line, but only see Ninten's side. So I tried my best to make the visuals the least bit boring as possible without distracting from the dialogue, by making Ninten fidget and make an occasional face. And there's also going to be some visual flashbacks coming up, so Ninten won't have to be in every single frame.
4/5/09 0.00
kenisu3000 Chapter 1 - Page 36: Kreepy Kewpie and the Son of Lampy
kenisu - #36
...I honestly don't have anything to say here. I suppose this is one of those "in-betweener" pages.
5/12/07 0.00
kenisu3000 Chapter 2 - Page 82: Emergency
kenisu - #82
There's something about that river, and the trees beyond it, that make me wish I could live there.
5/17/10 0.00
kenisu3000 Prologue - Page 12: Penetrating an Impenetrable Wall
kenisu - #12
I wanted this scene to be extrememly tense. Hopefully I communicated that well.
10/29/06 0.00
kenisu3000 Prologue - Page 13: George in Desperation
kenisu - #13
I love that first panel on the bottom row. George is sitting on the bed staring at his feet like a naughty little boy and Suzannah and James are like his parents scolding him :)
10/29/06 0.00

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