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Prologue - Page 3: Escape into the Woods - by kenisu3000

Prologue - Page 3: Escape into the Woods




kenisu - #03
For those who haven't played the game, or have a very good memory of it, you'll find out, much MUCH later, exactly WHAT it is that is above George and Maria's house (or you can just play Mother and it'll tell you right there in the two paragraphs in the opening narration).
What I'm most proud of in this page is the fifth panel (the long one that dives under Maria's "What is THAT above our house?!" panel and juts out a bit under the third) - I absolutely nailed what I had in my head for that shot, and it also gives a glimpse at what I love so much about the landscapes of Mother. If you don't pay much attention to the detail anywhere else on this page, study this panel carefully. At the left end you can see George and Maria in the distance entering the forest, and at the right end is a pair of mysterious legs and a tail descending slowly in front of their home.
The dialogue of the panic-stricken couple was quite touch-and-go for me. I wasn't exactly sure what direction I wanted them to escape, but I wanted Mothersday Town to be mentioned, so I made that their planned route (BTW, I found out recently that the holiday Mother's Day didn't even exist in 1906, much less a town named after it...). Then I needed an outlet for the couple, someONE they could run to. So, using the concept of simple names like "George", I had him mention, in passing, some guy named "James". At first, James only existed for the sake of George mentioning someone they could run to, but as I was illustrating page 7, I found a way to use James further as not only as an outlet, but as THE outlet to represent a family friend's reaction to all that's about to happen. Yes, we'll get to see James in person later, and he'll come strongly into play.



Other Submissions by kenisu3000

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kenisu3000 Chapter 1 - Page 60: Keys 'n' Things
kenisu - #60
You may remember that when Minnie and Mimmie were first introduced, they spoke in unison and had the same personality. There's the old cartoon cliche of twins being "of one mind" (and in some extremely annoying cases, displaying this aspect by finishing each others' sentences). However, I soon decided to break this unspoken rule and make them virtually polar opposites. Now, Minnie, being older (albeit by only a few minutes), speaks on Ninten's grammatical level and shows much more maturity than her younger counterpart, Mimmie, who still uses "baby talk" and often acts on the same maturity level of her speech.
...I dunno, maybe it's funnier this way...?
6/15/09 0.00
kenisu3000 Chapter 1 - Page 59: Dumb Animal He Ain't
kenisu - #59
I apologize for making Mick a smoker. Since he stands on two legs, I kept seeing this image in my head of him leaning casually against his doghouse, and from there it's easy to see how a cigarette found its way into his mouth.
Of course, this begs the question: Where, when and how did he pick up this habit? Peer pressure from the local crows?
6/15/09 0.00
kenisu3000 Chapter 1 - Page 58: Of Oreos and Hocus-Pocus
kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.
5/3/09 0.00
kenisu3000 Chapter 1 - Page 57: EnPSIclopedia
kenisu - #57
Yeah, okay, so I went a little overboard on the jokes here, and I’m not even sure if they’re funny. That’s kenisu.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 56: Fatherly Advice
kenisu - #56
This is *so* my dad.
4/17/09 0.00

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