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Prologue - Page 3: Escape into the Woods - by kenisu3000

Prologue - Page 3: Escape into the Woods




kenisu - #03
For those who haven't played the game, or have a very good memory of it, you'll find out, much MUCH later, exactly WHAT it is that is above George and Maria's house (or you can just play Mother and it'll tell you right there in the two paragraphs in the opening narration).
What I'm most proud of in this page is the fifth panel (the long one that dives under Maria's "What is THAT above our house?!" panel and juts out a bit under the third) - I absolutely nailed what I had in my head for that shot, and it also gives a glimpse at what I love so much about the landscapes of Mother. If you don't pay much attention to the detail anywhere else on this page, study this panel carefully. At the left end you can see George and Maria in the distance entering the forest, and at the right end is a pair of mysterious legs and a tail descending slowly in front of their home.
The dialogue of the panic-stricken couple was quite touch-and-go for me. I wasn't exactly sure what direction I wanted them to escape, but I wanted Mothersday Town to be mentioned, so I made that their planned route (BTW, I found out recently that the holiday Mother's Day didn't even exist in 1906, much less a town named after it...). Then I needed an outlet for the couple, someONE they could run to. So, using the concept of simple names like "George", I had him mention, in passing, some guy named "James". At first, James only existed for the sake of George mentioning someone they could run to, but as I was illustrating page 7, I found a way to use James further as not only as an outlet, but as THE outlet to represent a family friend's reaction to all that's about to happen. Yes, we'll get to see James in person later, and he'll come strongly into play.



Other Submissions by kenisu3000

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kenisu3000 Chapter 1 - Page 53: Sounds Like Psychokinesis
kenisu - #53
Sometimes I feel a little awkward when I write characters doing, with ease, something I have immense difficulty with in real life. In this case, it's having a phone conversation. I have (just the image of being handed the receiver makes me shudder), and speaking to members of my own family is still no exception. Yeah, I know, I'm a psychiatrist's dream patient.
On another note, I knew this page and the next few were going to come out looking one-sided, even while I was doing the sketches for them a good year and a half ago, because we hear (well, read) both ends of the phone line, but only see Ninten's side. So I tried my best to make the visuals the least bit boring as possible without distracting from the dialogue, by making Ninten fidget and make an occasional face. And there's also going to be some visual flashbacks coming up, so Ninten won't have to be in every single frame.
4/5/09 0.00
kenisu3000 Chapter 1 - Page 36: Kreepy Kewpie and the Son of Lampy
kenisu - #36
...I honestly don't have anything to say here. I suppose this is one of those "in-betweener" pages.
5/12/07 0.00
kenisu3000 Chapter 2 - Page 82: Emergency
kenisu - #82
There's something about that river, and the trees beyond it, that make me wish I could live there.
5/17/10 0.00
kenisu3000 Prologue - Page 12: Penetrating an Impenetrable Wall
kenisu - #12
I wanted this scene to be extrememly tense. Hopefully I communicated that well.
10/29/06 0.00
kenisu3000 Prologue - Page 13: George in Desperation
kenisu - #13
I love that first panel on the bottom row. George is sitting on the bed staring at his feet like a naughty little boy and Suzannah and James are like his parents scolding him :)
10/29/06 0.00

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