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Chapter 1 - Page 58: Of Oreos and Hocus-Pocus - by kenisu3000

Chapter 1 - Page 58: Of Oreos and Hocus-Pocus




kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.



Other Submissions by kenisu3000

Author Sort Ascending Sort Descending Title Sort Ascending Sort Descending Description Sort Ascending Sort Descending Date Sort Ascending Sort Descending Rank Sort Ascending Sort Descending
kenisu3000 Prologue - Page 4: Final Sprint
kenisu - #04
Why on earth would George tell Maria to let the ax be and just keep running? The answer is that the ax was heavy, and so it was slowing them down in their flight (hey, don't tell me YOU haven't lost your head and made bad decisions in time of panic).
The panel where Maria helps George back up was difficult for me to illustrate (character-to-character actions always are for me), so yeah, there was a massive amount of erasing and re-drawing there. And try to avoid the irony of the fact that in the very next panel, even though George needed help up, he's already back in the lead.
If you haven't figured out by now, the best way to experience my artwork is to take in as much detail as you can. In this case, don't just glance at the last panel, LOOK at it (hint: the expression on Maria's face).
10/1/06 0.00
kenisu3000 Prologue - Page 14: Unwanted Visitors
kenisu - #14
The line "George use to be a journalist" is my tribute to the Encyclopedia Mother, which gives a more detailed account of the history of George and Maria (tells how they got together and fell in love, etc.). By the time I finally got the Encyclopedia (a couple of months back?), I had already had in my head more-or-less what I wanted the entire prologue to encompass, so when I translated the George-and-Maria backstory in the Encyclopedia, I found that account didn't fit 100% with mine, and it was too late to change the pages I had already illustrated, and I was also unwilling to change the ideas I had for the remainder of the prologue. However, I was able to work in the idea that George was a big-time journalist for a famous newspaper, and that his work was what brought him to Mothersday Town, where he met Maria.
However, it's only this wink that connects my story with the Encyclopedia's.
9/30/06 0.00
kenisu3000 Forward we Go into an Unknown Doom
This is my homage to the image that I attribute as my very first impression of EarthBound Zero/Mother 1. Years back, before I even began playing it, I came across the image on the back of the Mother 1 soundtrack on this site (when it was still Earthbound.net), and it still haunts me to this day. Three years after playing through the game, I found out that it was actually a screencap from an old commercial aired on Japanese TV when the game was first released in 1989. That took away a big chunk of the mystery surrounding my enrapturement of this image (it was a "the magic is gone" sort of experience), but I will forever treasure this as the one icon to represent everything the first Mother game symbolizes.
Albeit I changed it from the exact image to a few moments before, when Lloyd points to the glowing summit of Holy Loly.
9/30/06 0.00
kenisu3000 Queen Mary Shows Ninten the Wisdom of the World
Here's another image that has been haunting me ever since I completed EarthBound Zero six years ago. It is strange, since this never actually happens in the game, but I always had an image of some added scene where Queen Mary takes Ninten out to the castle balcony and philosophizes about the stars in the sky. Of course, it's assumed that night does indeed fall in Magicant. Anyway, when I finally, FINALLY bought the Mother 1 soundtrack (re-issued) earlier this year, I fell in love with the song "Wisdom Of The World", which only served as backup for my mental image of this mysterious scene.
You may notice that Ninten isn't wearing his hat. that's only out of respect since he's in the presence of this enigmatic queen from some time-forgotten dimension. Also take a good look at the central emblem on Queen Mary's pendant. It's God's Tail, the rock that warps Ninten into Magicant.
9/30/06 9.00
kenisu3000 "Whose Hat is This?" coloring book, pg. 15 (end)
whohat - #09
Okay, so I had only been given a maximum of 16 pages to illustrate this book, and with the title page, that meant that page 15 was it. Corny lines ("they were happy; they had made a new friend") aside, it really does close things out a little too quickly to say "after Anna gave her father the medicine..." The famous author Mark Twain once said, "Don't just SAY the woman screamed: bring her out and let her scream!" This means that it's best to draw things out in the story so that it feels more natural, but here I had run out of pages, and had set up a plot exposition that was never to be shown. As a result, we never get to see Anna's father (not here, anyway; we'll see him in my comic series though).
9/25/06 0.00

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