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Chapter 1 - Page 58: Of Oreos and Hocus-Pocus - by kenisu3000

Chapter 1 - Page 58: Of Oreos and Hocus-Pocus




kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.



Other Submissions by kenisu3000

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kenisu3000 Chapter 1 - Page 58: Of Oreos and Hocus-Pocus
kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.
5/3/09 0.00
kenisu3000 Frankystein Mark I
Not Mark II... Mark I!
Oddly enough, the post I uploaded this to in the forum got a downvote. Apparently, someone has a childhood trauma involving Jack-in-the-Boxes (well, I know *I* do, but...).
4/17/09 0.00
kenisu3000 Chapter 1 - Page 57: EnPSIclopedia
kenisu - #57
Yeah, okay, so I went a little overboard on the jokes here, and I’m not even sure if they’re funny. That’s kenisu.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 56: Fatherly Advice
kenisu - #56
This is *so* my dad.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 55: The Fateful Night at Pilgrim's Rock
kenisu - #55
After writing all of this backstory, I realized that, in adhering to the “mother-dominant” theme of the game, Itoi probably intended for George and Maria to be Ninten’s ancestors on his *mother’s* side, not his father’s. Whoops. Oh well, I guess it’s no big deal.
4/17/09 0.00

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