Jeff Andonuts hails from the northern country of Winters. The genius son of famed scientist Dr. Andonuts, he spends his days within the stately walls of the Snowwood Boarding School. That is, until one night he is woken by a telepathic call that urges him to travel south. Against the wishes of his eccentric roommate Tony he heeds the call and ventures out into the dimly lit forests.
Jeff is a character with hardly any bark, but a lot of bite. He’s self-admittedly shy, pretty quiet, and doesn’t have any of the psychic abilities of the other party members but he makes up for it with his unparalleled mechanical genius and big guns. Although he can’t use psychic attacks, he has access to a large number of weapon items that no one else can handle such as bottle rockets, bazookas, HP suckers, and laser guns. In addition to being able to operate these heavy munitions, Jeff also has the ability to fix certain broken items you will come across during your adventure. These fixed items cannot be purchased in any shops and often have very powerful and unique effects. Who needs PSI Fire when you have a Death Ray?
During battle Jeff has the exclusive ability to spy on an enemy. The spy command allows Jeff to determine many of the opponent’s physical statistics (such as offense and defense) as well as any weaknesses it might have to certain PSI attacks. If he’s lucky, Jeff might even find an item the enemy was hiding and immediately add it to his inventory.